Knowt App

UX UI Design

2025

ABOUT

Knowt is a study app that turns student notes into quizzes. For this project, our team was challenged to design new product features to improve motivation and study consistency among middle school students (ages 10–14).

ROLE

UX Research, UI Design

TEAM

Cecilia García, Kyle Catavero, Annette Pérez

Tools

Figma & Miro.

DURATION

6 weeks

TARGET AUDIENCE

Middle Schoolers (Ages 10-14)

PRIMARY AUDIENCE

Middle schoolers benefit from Knowt’s ability to turn notes into quizzes, making studying easy and interactive.

SECONDARY AUDIENCE

Parents or Guardians

Parents value Knowt for its free, accessible tools that encourage effective, independent learning.

USER PROBLEM

Middle school students have a hard time focusing on education formats and therefore they fail to maintain their study streaks.

INSIGHT

Middle Schoolers are more motivated by reward systems (new avatars, costumes, stars, coins, small un-lockable).

kai’s fire challenge

Kai’s Fire Challenge is a fast, game-like study mode where students answer questions quickly to defeat a robot and earn rewards. It turns studying into an interactive challenge that boosts focus, engagement, and motivation.

Kai's Squad

Kai’s Squad helps students stay motivated by studying together. Users join squads, contribute to shared streaks, and compete on a leaderboard, turning studying into a fun, social, and rewarding experience.

kai’s adventure world

Kai’s Adventure World lets students build a personalized virtual world by completing daily study tasks, unlocking new decorations and larger locations as their streak grows. This dynamic, reward-driven environment keeps kids engaged, encourages consistent studying, and motivates them to explore and learn more.

kai’S CLOSET

Kai’s Closet is a reward-based feature where students earn coins for maintaining study streaks and use them to customize Kai with a wide variety of outfits. By tying personalization to consistent studying, the feature keeps learners motivated and makes the experience more fun and engaging.

Key Insights

Working on Knowt helped me better understand how kids learn and what keeps them engaged. I realized that good design for this age group needs to be simple, visual, and rewarding. This project strengthened my skills in UX research, character-driven design, and transforming complex insights into clear, motivating product features.

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© 2025 Liraz Hazala Perez

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© 2025 Liraz Hazala Perez

Let’s connect

For more info, here’s my

© 2025 Liraz Hazala Perez